2D Top-down racing is back with this modern take on a classic genre. Can you climb far enough on the ranks of the Roadclub to challenge the Master?

Screenshots

Features

  • Fun-filled 2D top-down racing in a club setting!
  • Shop, upgrade, boost and slipstream
  • 4 difficulty levels so everyone can play!
  • Awesome soundtrack by independent composers
  • All developer editors included!
  • Let your friends chase your ghost by exchanging transfer packages (Editor import/export)

Minimum Requirements

  • OS: Windows XP/Vista. Linux works through WINE!
  • Processor: AMD Duron 900Mhz/Intel Pentium 3 667Mhz or better
  • System Memory: 256 MB
  • Video Card: Nvidia Geforce 2 or equivalent. 64 MB video memory recommended.
  • DirectX 9: Download the latest DirectX 9 runtime here
Roadclub is developed and maintained by Solid Core Entertainment

News

Roadclub testimonials 2010

February 2nd, 2010

We've had some great comments about the game in the forums the past week. I thought i'd share it.

"I played the demo a few months ago, and I loved it! Looking forward to playing the full version [...] you did an extremely good job"

"I want to say one more time... This game is excellent!"

Join the discussion about Roadclub and tell us what you think and share your experiences with other players.

Roadclub over 60% OFF limited time, 3 new difficulty levels, New gameplay trailer

January 23rd, 2010

How about that for a winter picker-upper! Roadclub is now available at a crazy low price: $7.95! ($19.95)

The latest version (1.04) includes 4 difficulty levels so everyone can play!

Go play it now! or unlock the full version directly =D

Oh.. and here's the new 2009 gameplay trailer!

Roadclub Update 1.03 Released!

April 28th, 2009

Keep sending your feedback and spread the word about our game! Version 1.03 includes these improvements:

  • Completely rewrote task switching handling for more stable alt-tab switching and windowed/full screen mode switching (found in options->graphics from the main menu)
  • Improved windowed mode mouse handling and added support for all system menu buttons (minimize, maximize, close)
  • For advanced users: Experimental alpha support for custom resolutions (set the desired resolution in /Data/SolidEngine.ini using the resolutionX and resolutionY parameters). Some minor bugs are known, but it shouldn't crash.

All download links are updated to the 1.03 version.

If you already got the game, visit the download link on the Roadclub support page for a smaller update download package.

Roadclub Update 1.02 Released!

March 22nd, 2009

Keep sending your feedback and spread the word about our game! Version 1.02 includes these improvements:

  • You can choose from 4 difficulty settings for the AI drivers
  • You can seamlessly switch between windowed and fullscreen mode

All download links are updated to the 1.02 version.

If you already got the game, visit the download link on the Roadclub support page for a smaller update download package.

Out of Eight PC Game Reviews gives Roadclub 6/8!

March 2nd, 2009

Our first full review gives Roadclub a great 6 out of 8 (scroll down a bit to find it).

Here's a couple of summarizing quotes for the lazies out there:

- "Roadclub has a balance of good and bad attributes that, thanks to the editors, leans more towards the positive end of the spectrum."

- "If you are looking for a customizable racing game and you won’t be deterred by the 2-D presentation or high difficulty, then Roadclub would be a good choice."

They especially praise the career mode and the editor suite. On the negative side they find it a bit difficult and miss multiplayer. Please note that the reviewer played on hardest settings (simulation mode) and that you actually CAN share maps and ghosts with your friends (just use the export/import feature in-game or send the track folder back and forth). Buy the game now and if there's popular demand we may be able to improve the game in the future with things like online leaderboards...! So tell us what you want on our forums and unlock that full version now!

Read the full review of Roadclub here

Excellent review for Roadclub!

February 12th, 2009

We heard that brazilian site baixaki made a short review of our game Roadclub. And what a review it was! We're mighty proud that they valued the design we worked so hard to accomplish. Thank you guys! You can read the full review here. (Sorry about the google translation, but more people probably understand it that way)

Roadclub available for digital download now!

December 15th, 2008

You can finally get your hands on the full version of Roadclub! Just click Unlock full version above to support future development of fun independent games!
Please note that you need to download the demo to unlock the full version if you buy the game!

You can also try the demo or watch the trailer.
For questions and feedback, head to our community forum at Spell of Play.
An even easier alternative will soon be available on Spell of Play.

Roadclub trailer released!

August 27th, 2008

The invisible countdown has started! We take off with a trailer of Roadclub containing over 2 minutes of gameplay footage and music. More to come...

Watch trailer now!

Roadclub is complete!

August 8th, 2008

We've finally done it! Our debut game is complete! A feat few new aspiring game developers manage to perform. A great special thanks to all who helped us over 6 years in development. We've been patient and never gave up the dream of completing this game. Also thanks to the guys and community at Spell of Play for their testing and help to get it ready for its online adventures. Roadclub will be sold first exclusively at Spell of Play and on our website. Then we'll see what happens. A release date is not yet set since there are some things that need to be done first. More details to come as they are available to us.